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The shin:femur ration seems wrong. Like the knees are too high up. Maybe that's the shirt playing tricks on me.
Oh well, things to see with fresh eyes.
Yeah, I think I'll roll with these proportions. Next time, clean the mesh up from all this destructive deformation. (Close seems, smooth out mesh, etc)
But we'll see how I feel about it by then.
I think next time I sit down with this, I may try to quickly deform the body to something closer to this sketch. I think this body shape has more of the spirit I'm going for.
As is, I feel like I've wandered into some sort of lumpy, Lalafell.
(Time for bed.)
@gears2gnomes I actually had an iteration with rain-booties but decided I didn't like the eye flow. I preferred to keep all the visual focus to the head and neck area, so all the contrasting elements stay in that part.
Looking through the concept folder, it's certainly has had some iterations.
Decided to perform necromancy on an old project from a year ago.
God I'm so rusty pushing polygons around, despite what my handle may imply.
HOTCAKES: In VR, Elite Dangerous is a really immersive game. You should always be IN the world. Not a floating camera in front of a UI.
Every new UI they add to ED fails to continue the wonderful diegetic designs the original systems had.
Should you also have the pale skin tone on your avatar, here's the QR codes: