❖ RasterPlan ❖ ➡️💙🌌さんのプロフィール画像

❖ RasterPlan ❖ ➡️💙🌌さんのイラストまとめ


Pixels | Animation | Cel-shaded 3D

bsky.app/profile/raster…

Migrating to Bsky!

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It's been a pretty slow year for me, but it was fun to look back on some of the older stuff I've done!

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Thank you so much @/hounori for your hard work!!

I'm so happy with how she turned out, she looks right at home in your art style!

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This was a blast to be a part of!!
So many awesome designs, and a lot of great practice trying to come up with something unique for each one! https://t.co/hFn0Aavgmm

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Quick little warmup doodle of Hydei doin her thing! 💛💚

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Hopping on the tag!

Mostly cel-shaded 2D, Pixel art/animation, and a few experiments inbetween...

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Face topology is definitely the longest portion for me, but it's been going pretty smoothly this time around!

I'll probably decide on some more details that need carving out when I get her hair and helmet modeled etc.

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Some recent work on a model sheet for Hydei, based on the incredible reference sheet from @.DifmanM!

Been wanting to make some more consistent references for the whole group, and I really want to make a 3D model of Hydei especially at some point...

Hopefully soon!

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It seems a bit odd to be posting progress this close to it being done, but I've been touching up a bunch of things here and there when I've had the time... 🤔

I reaaally want to get back into drawing/spriting more regularly but work has just been non-stop busy... hopefully soon!

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I'll try not to spam the progress shots too hard on this, but I'm pretty happy with today's progress!

Main touch-up points were:
-Refining the timing/momentum of her helmet components
-Smoothing out rotations
-General mass consistency

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