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I can't believe how much my modeling's improved! My current model has no base mesh dynamic shading. My new model HAS a base mesh and less than HALF the polygons I'm so excited to texture it now
#blender #ENVtubers
Just in case you thought I was kidding about my shiny metal ass
They're a little plain, 𝘣𝘶𝘵𝘵 at least I've finished this 𝘭𝘦𝘨 of the modeling process.
#Blender3d #blender
I'll be 𝘢𝘳𝘮𝘦𝘥💪and ready to fight some villains with this new design!
#Blender3d
Once I was done with the model in #Blender3D, I had to export an fbx for #Unity to create the actual vrm that you'll see in action in VSeeFace. Overall the whole process took about 3 months and was incredibly fun. I can't wait to make more stuff for you guys to see! #ENVtuber
Since it's the SpoOoOky month, I might as well mention my skeleton💀. It's actually a pretty standard armature that has just a few extra bones to control stuff I want to move like the hair, shoulder armor, and the sides of the collar of my suit. #ENVtuber
No self respecting super hero should fight crime without some practical and stylish accessories! The shoulder armor and the helmet in particular have changed a bit since the initial concept sketches. The best part is all parts can be toggled on and off! #ENVtuber
Did you know? Apple uses a combination of 52 shape keys to create its animojis. This same technique can be applied to any model to make it extremely expressive and move with your face! 🌠The More You Know🌈. #ENVtubers
Then, it was time to start texturing! I originally tried to recreate the kind of shading style Dragon Ball Fighter Z uses and had a fair bit of success. I couldn't figure out how to make it in Unity though, so I went with simple hand shading instead 😕. #ENVtubers
This was my 2nd ever #Blender3D project, and my 1st full character model. I've worked with various modeling programs in the past. I think that's why I was able to pick it up so quickly. #VTuberEN