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It's #PortfolioDay for me, so here goes.
My name's Rifter and I'm an average alien from an average space colony who likes to make pixel art and simple sketches, and I also want to make a game someday. Don't have much to show, but I do want to produce more artwork.
New profile pic, because I look to moody in the old one. I should lighten up a bit.
@YoshiMilkman @SMWikiOfficial With Bowser, they just straight up re-use his pre-rendered sprites from Yoshi Topsy-Turvy and just trace over it. It's that sloppy.
@iandimas @DailyRockman I never really like how garish the color schemes are in the SNES era of Mega Man, which I'm glad they moved away from it since.
Sonic Colors manage to have such unique level aesthetics while still having a consistent amusement park theme. While the game is too reliant on 2D gameplay, have short levels, and a story that aged somewhat poorly, I still adore the game for how unique it is.
#SonicTheHedgehog
I really appreciate Mega Man 6 and Mega Man V on Game Boy give the bosses a consistent theme. 6 has a regional theme, while V had a space theme. It makes them stand out, and I wished more Mega Man games have consistent theming for the Robot Masters.
#MegaMan
@starrynightmix I can kind of see where they are coming from. I do prefer the modern designs over the classic since I'm used to them, but the classic designs do a better job of conveying what animals they are. I mean, Modern Espio essentially have Sonic's body.
What game do you have a love-hate relationship with? Mine would have to Super Paper Mario.
I don't care too much for Mega Man & Bass, but I think it's a solid contender for having the best Robot Master Designs.
#MegaMan