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More Pac-Man! Here is a new set testing out what my recent models look like under my older lighting style. I also just wanted to make a cool looking Toc-Man render, his game is coming back after all!
After all this time, Toc-Man has returned to settle the score with Pac-Man! But wait, is he acting on his own now...?
I've been very excited to show this one off, alot of time and dedication went into it to make it just right. I hope all the Pac-Man World fans enjoy!
The ghost gang is here! Looks like they followed Pac-Man this time, but lucky for him they still can't get their act together. A bit of pac-power should get them off his back.
It's very hard to make renders right now, but I didn't want to go too long without something to show. Here are some new renders based on the various Crash Cartoons!
And here is some bonus content! I went ahead and rendered 4 of the rigtests as well, making 8 brand new renders total! Yep, I even have Crash's tongue now.
(For those curious, Wumpa Rig Tawna is 779 tris, while the original was 837.)
Introducing the successor to NST Rigged PSX Crash: the Wumpa Rig! And Crash isn't alone this time, he brought Cortex and Tawna too! Tawna is supporting a refreshed Crash 3 inspired look as well. Overall, alot of new content. The group shots are some of my new favorites!
Hey, Rerig Crash Bandicoot is back! The first one is a pose I scrapped awhile back, which I decided to touch up and finally finish for you all. The second one is a brand new pose I've wanted to do for awhile. Hope they were worth the wait!
New model! This is Cinnamon, a shy girl just trying to get by on her barista job.
I figured I'd do a little bit of self-indulgent work for once, so I decided to model one of my favorite creations! Hope no one minds the new icon!
(585 Tris, Square UVs)
Soon I'll be changing my icon to another character. So now seems like the perfect time to finally showcase the model I've been using until now! This is Vabayna, a warrior with an expressionless face that hides her socially timid personality.
(566 Tris, Square UVs)
NST Cortex Rerig 2.0! In addition to updating Cortex's skeleton and materials, I did his blaster and hoverboard too! I've always wanted to render him with them.
It's been a while since I rendered Cortex, June actually! Was very fun getting to pose him again.