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Custom model practice! This is Ruse Rakali, a proof of concept character I designed in 2019. I wanted to make a boss that would be a chase/motorcycle level hybrid, as well as a violent looking girl mutant.
She is 582 tris and has square projection UVs. I'm very happy with it!
NST Crash Rerig 2.0 is done! Lots of new bones and revamped node setups.
I've rendered him in both Cycles and Eevee to show it off as best as I could. Anyone have a preference for which engine he looks better in?
Some more 'sketches'. Some tests, a Spyro frog, ect...
Like the last set of these, none of these were uploaded to Deviantart.
''Sketches'' (2/2) (Dec 19 2020/Jan 2/Jan 22/Feb 4 2021)
PS1 Crash! A little over a year ago, I ripped this guy and rigged him to the NST skeleton since I was pretty dissatisfied from the lack of readily available accurate rips. He's currently in the progress of a rig update to make it custom instead of NST.
(Mar 29th/Aug 27th 2020)
This was a model edit dubbed 'Nitrosanity Crash'. It was the first publicly shared thing I did with Blender, and used to be available for download. I have since made it unavailable since it was pretty bad, but a remake isn't out of the question...
(~August 23rd 2019)
Just as an additional note, most of these renders can be found on my Deviantart (https://t.co/3Sc1DfVBZ7). Over there, they are full quality and transparent!
SFM Renders (2/2) (July 18/21/24 2019)