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First art I made in 2022 and it's a birthday gift to @antares031. Heavily inspired by Struggle - Antaresian Legacy! #undertale #undertalered
Blueberry Blitz is a level I've made for Wolfenstein 3D! It is a challenge map where you must survive a room full of dogs, juke past the four Pac-Man ghosts, and figure out the strategy to win the two Doom-style arena fights set up. There's also an extra life refill room!
A 32x32 Xerxesian paper #lantern for @Pixel_Dailies! Done one-handed with the "8bit Painter" phone app! #pixel_dailies
I just made it so that this appears in the field of grass if a certain switch is found within the first 30 seconds of play. Why do I do these things? 🤦♂️
I suppose this is as good of a map as any to showcase what I can do! This is "Scarlet Syzygy" for Nova III, a 32-level community project put together by newer and perhaps lesser-known mappers. A release candidate of it came out recently here: https://t.co/2dc0ybscm6
Just thought I'd show this rendition made by @antares031 out of the blue one day 💙 It's quite accurate compared to an earlier design of ol' Neptune-head, and cuter than I could've possibly imagined him to be!
Behold, the second iteration of my dumb Wolfenstein-themed maps! Its design is simple: it's you, a rocket launcher, and dozens of arch-viles in a big grid of doors. These doors, while providing cover, can be opened by those monsters, potentially causing a chain reaction of death!
Meteor Storm is the map I made for Mindblood Genesis, the eighth Doomer Boards Project. It features a puzzle where the solution is only seen from inside the building it's in and another place where you have a choice between four items... if you don't get the secret key in time!
Out of all 10 maps I made for the Abyssal Speedmapping Sessions, "Plugh" in Session 42 is probably the most interesting. That session's theme was to use only two textures for walls and floors/ceilings. There are portals everywhere that could lead to a few dangerous situations...