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Spectral Lab is a map I made for the Confinement Community Project (not Confinement 256). The playable area of this map measures 1337 x 1337 map units (no, really). It features a constant arch-vile turret, and a plethora of ghost monsters and rabid MBF helper dogs out to get you!
Abstract Zone, made for Skulldash: Expanded Edition, was my first map in UDMF format and my first venture into GZDoom's features. It is modeled after the Neverhood! I built things like the chip butty building, the teleport machines and even the extremely long Hall of Records!
Reminiscence, beginning as a featureless STARTAN box, is a twisted amalgamation of nearly all my maps in the original Confinement 256! One thing from each level adds itself to this one. One of those exit switches can summon one of those teleporting barrel explosions to kill you!
Welcome aboard the Xerxes II starlighter, where there is a door labeled "SUCC" leading directly outside to the vacuum of space! I looked at pictures of the space shuttle and the International Space Station for inspiration while making th- the heck is that planet in the distance?!
Another late-night speed doodle of a #HighLevelMonster I just made up on the spot for @Pixel_Dailies #pixel_dailies
This thing is about to mess a whole lotta flying toasters up with its lack of eyes and drill-shaped pincers!
This map of mine not in the original 256 set features a rift between two dimensions. The floor on one side of it is slippery like ice while the floor on the other side is thick like mud. I think even the automap view looks cool!