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Haven't posted anything art related in awhile. Honestly, working in a warehouse 8-10 hours 5-6 days a week I've been exhausted lately. Started working on the old gas station scene again.
Still have the scifi scene that I'm working on. Planning on finishing it after. this one
Some updated pictures of the bike. Still have more to do on it but happy overall with how it's turning out. Went with a black and silver look. Felt that that color combo made the bike pop a bit more and also added more glowing red bits as well for the same reason.
Here's a scifi bike that I've been working on yesterday/today. Basing it off a concept image that I found on Art Station (link below/original concept image at the end). I'm going high poly with it and will be baking the detail down. 796031 faces currently
https://t.co/vgazjMGHue
I ended up watching a Last of Us playthrough on YouTube not too long ago and it inspired me to make some changes to the school. added a stairway in the hallway/furniture as a blockade to give it more of a story. Lighting/textures are temp. Last pic is how I had it originally.
Stylized ax that I'm working on based on a concept image that I found. Thinking it's starting to come together.
I'm revamping my portfolio and will be slowly replacing all the high poly assets on it. Working on the sniper first. Sits at 2657 triangles
Working on a medieval house for my Art Station. Met a person that's in the industry and been mentoring me. Said if could boost my portfolio
Applied to a company that is working on a scifi game. Designing this to show that I'm able the style. Hoping for an art test from them.
Just got done modeling a mounted 50 Cal for the school, which is something I've always wanted in class xD.