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@oliwervik Am I in the zone? Trying to be subtle, maybe thats a mistake.
SoMuchZBrush got a new trick! Protomesh can no autobake in #SubstancePainter straight from #ZBrush. This is a free update to SMZ owners and can be downloaded from you gumroad library right now. Go make stuff! #gamedev #gameart #techart #indiedev https://t.co/CeeZmVWkRZ
https://t.co/CeeZmVWkRZ SoMuchZbrush Update1 is up! ProtoMesh feature is now included--make simple low poly meshes and automatically bake them in @marmosetco right out of #zbrush. See images for some features-more on patch notes page. #gamedev #indiedev #gameart #techart
Here's a preview of some spicy updates to the cavity mask in #somuchdiffuse. The #somuchmaterials update is finished, just documenting all of it now. Specular and gloss workflow added--look for the update Monday! #indiedev #substancepainter #gamedev #gameart
Worked on untangling this #substancepainter material to allow you to spit out spec/gloss workflow textures in addition to diffuse only! Fumbled around a lot but..progress! (in pic: old preset using spec and gloss outputs.) #gamedev #gameart #indiedev https://t.co/eRdqBnbotp
https://t.co/6GBRSjV7i2 We working in #SubstancePainter on low poly materials for #dota2 now. MAKIN DEM CRUNCHIES! #gamedev #gameart Join us, won't you?
https://t.co/6GBRSjV7i2 Getting our #dota2 friend axe set up with this chilly set in game today! Skinning and exporting, then #SubstancePainter time. Hang out with us! #gamedev #gameart
https://t.co/6GBRSjV7i2 Working on the #finalfantasyvii fan art of @michaelfirman fan art again. Join us? #gameart #wip #gamedev #shrimpeyes
https://t.co/6GBRSjV7i2 Working on promo art for slark-o armor set. Kick it? Substance later? #gamedev #gameart #dota2 #yolo