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Most enemies from the first #DKC were replaced by different enemies that served similar functions in DKC2, but the Zinger was present for both titles. They did for some reason decide to give it a subtly different design in 2 though, which many players might have overlooked.
@AnimationSmears Despite effectively presenting itself as a hand-held system with SNES-level graphics, the Game Boy Advance ports of DKC2 and DKC3 required some alterations to the original SNES sprites' size and number of colours. #DKC
After spending a couple years on a music video that was entirely black and white, I really wanted to shift my focus to bright colours, though after looking at some of the stuff under this #ArtsOfVibrancy tag, I feel like I want to push the brightness even harder.
I'm rebooting fantasy. This is hippogriffs now. And Greek etymologists don't @ me.
I remember when I made the Sports Attire Daisy I got a lot of comments that were like “the hit boxes wouldn’t work for her D-Smash without a dress tho”. It’s just art guys, I don’t have to worry about logistics. Since then someone has totally modded Peach in shorts into the game. https://t.co/aPc4kWWNcn
@Bowthrow Most images from the DKC2/DKC3 era show the red headband peeking out from under her hat. It's really only obvious in the above image of her running though.
Her modern design by Nintendo has lost the red headband along with the pink kneepads and nailpolish. Her earrings have also been changed to blue.
#DKC One aspect of Dixie Kong's design that can be easily overlooked is the red headband she wears under her hat. It's present in promotional artwork, but absent in her game sprite (likely to save on number of colours, and to make the animation more readable).
The protagonist is meant to evoke the idea of a small bird
Enemies include: Ribbon Wraith, Glitter Wraith (dual paper/rock), Golem, Golem Apprentice, various monkeys, Exactonid, Cyclod (weak to paper but defused with scissors), and Fold Fellows (before Paper Mario thought of it)