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I've made the level 9 starting cutscene in #OperationPinkeye
#screenshotsaturday #gamedev #indiedev #lowpoly #GodotEngine #RetroFPS
I haven’t got a lot to show for this week’s #indiedevhour, so here are some lamp posts I put in a later level of #OperationPinkeye
#gamedev #indiedev #lowpoly #GodotEngine #RetroFPS
I have completed the assault rifle model, and textured it.
296 tris for the full model, 248 for the model without the back part.
Really proud of how this turned out!
#gamedev #indiedev #lowpoly #retro #N64 #WIP #workinprogress #blender3d #b3d #blender
Late #indiedevhour
I haven't got a lot to show you guys. Just that I made it so that the pause menu in #Pinkeye can be navigated with the mouse.
#gamedev #indiedev #GodotEngine #lowpoly
I went back to Rossies Classic and T3ngist and fixed some major bugs plauging both games!
#gamedev #indiedev #GodotEngine #SegaSaturn https://t.co/MWdjJ6Pi8O
I found out that #Goldeneye's tri count for their weapons was 3 times the limit I set myself for #Pinkeye.
So I went back and added more detail to the weapons. Here is the reolver at 232 Tris
#gamedev #blender #lowpoly
I made the crossbow destroy objects in #Pinkeye. 🏹⬛💥
#devtober #gamedev #godotengine #lowpoly