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human remains update
"empty" cells now supported! should allow for some really stylish rooms
expanded heightmap tech to add a water level, empty cells, & a few more tile types
testin an input display for player attacks. also decided i want to approach player HP from a more holistic, "can take X number of hits" approach, to encourage a more puzzle-oriented design vs a grind-focused numbers parade
nother quick one - ghost tunnel! so happy with how easy these are to put together
LOVE this 3rd one in particular - here it is with a buncha palette variations
HUMAN REMAINS core conceit/mechanic; transposing the titular Human Remains alchemy-like into their True Forms - with the help of some friendly necromancers ofc
another one, this time w improved particles! still need to cobble up a nice impact effect for the shots