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PG-13 | (He/Him) | Character Artist and content creator currently looking into video game development. Art: @Aozorajustin Priv: @Secretjustinbro
superjustintheblog.blogspot.com

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Had this on the mind again and I’ve been thinking of revisiting it into something a bit more… distinct.
(In case the One Piece influence is a little too obvious despite my attempts to distance the “Guts” forms from Boundman Luffy).

Art by GenghisKwan

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I'll get to drawing my own characters routinely I just have not been in the mood and even then I already have my set of characters I need to make renders of beyond re-drawing the main trio.

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Really, I have no idea how to describe this kind of taste in characters in a way that helps with finding just the right type of artists and character designers for the job.

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This too, cause I've thought of integrating some elements of it into Aozora's canon design. (Art is by Memoirs-of-a-phoney)

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I got invited to make a frame of "Skelepogthor" for

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Can someone explain to me how you're supposed to turn your heads in these stiff helmets?

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So i'm started to realize why I stopped doing spriterips in general for the most part.
If you want to rip absolutely everything from a game, you're going to be playing it for a while... and then in SMB1's case I have to do it to three different versions of the same game.

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Trying to think up of some good lore ideas for Borracho but I've been stumped on how/why he would have springy limbs and routinely enter boxing matches with characters that don't have that feature.

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Mockup for what the full roster (sans boss characters) of the Aozora FG would look like, divided by what waves they would be introduced.
I intended to have many more fighters than this but for what would be the series' first fighter I don't want to go through too much hell.

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Here’s my ranger girl Shinobu.

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