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Had this on the mind again and I’ve been thinking of revisiting it into something a bit more… distinct.
(In case the One Piece influence is a little too obvious despite my attempts to distance the “Guts” forms from Boundman Luffy).
Art by GenghisKwan
I'll get to drawing my own characters routinely I just have not been in the mood and even then I already have my set of characters I need to make renders of beyond re-drawing the main trio.
Really, I have no idea how to describe this kind of taste in characters in a way that helps with finding just the right type of artists and character designers for the job.
This too, cause I've thought of integrating some elements of it into Aozora's canon design. (Art is by Memoirs-of-a-phoney)
I got invited to make a frame of "Skelepogthor" for #SRB2Kart.
Can someone explain to me how you're supposed to turn your heads in these stiff helmets?
So i'm started to realize why I stopped doing spriterips in general for the most part.
If you want to rip absolutely everything from a game, you're going to be playing it for a while... and then in SMB1's case I have to do it to three different versions of the same game.
Trying to think up of some good lore ideas for Borracho but I've been stumped on how/why he would have springy limbs and routinely enter boxing matches with characters that don't have that feature.
Mockup for what the full roster (sans boss characters) of the Aozora FG would look like, divided by what waves they would be introduced.
I intended to have many more fighters than this but for what would be the series' first fighter I don't want to go through too much hell.