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Balor:
Mind Flames: 60ft range. Recharge 4-6. Replaces one attack. The Balor stares into the target's eyes, giving them visions of hellish flames. Target must make a DC 20 Int save or take 4d6 psychic dmg for 1 min. Save may be repeated at the end of each turn.
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Demilich:
Necrotic Grasp: If a target moves beyond a 30ft radius of the Demilich, it may use its reaction to force the target to make a DC 15 Strength saving throw or be pulled back to within 10ft of the Demilich.
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Wanted to share this amazing piece of art for my world hopping, mercenary minotaur barbarian, Melnon. He's a very straight to the point kinda guy, and what he lacks in personality he makes up for in heart...and brute strength. Art by @ThatArtJack! #dnd #dndart
Darkmantle:
Claustrophobia: As a bonus action, the Darkmantle can force a target it is engulfing to make a DC 13 Wisdom save. On a fail the target must move 20ft in a random direction (DM determined or by roll). On success the target is immune for 24 hours.
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@TaliesinEvitel I have a dnd art commissioning addiction. Top left is my satyr divination wizard who's a touch evil. Top right is my mcdm dragonborn illrigger from a candlekeep short my group did. Bottom left was my very first character, elven Wizard with familiar, and last one is my dragon boi
Cyclops:
Looks Yummy: One attack. Make a Str check opposed by the targets Athletics/Acrobatics. On fail the target is eaten and will begin to be digested, taking 2d8 acid dmg each turn. If the Cyclops takes 20 internal dmg in a round they vomit up all targets.
#dnd #MonsterFixer
Cockatrice:
Warning Chirp: Reaction, when a target moves within 5ft of you, the Cockatrice lets forth a low, ominous chirp. All enemies within 5ft must make a DC 11 Wisdom save or roll with disadvantage on all attacks against the Cockatrice for the next turn.
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Chuul:
Crush: If a target is grappled, you can begin crushing them with your pincers, dealing 1d8 piercing damage. Can be used in place of Tentacles.
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Chimera:
Terrifying Roar: The lion head roars fiercely. All targets in a 30ft radius must make a DC 15 Wisdom save or become frightened for 1 minute. The target may repeat the saving throw at the end of each of their turns to become immune for 24 hours.
#dnd #MonsterFixer
Carrion Crawler:
Leech: As a bonus action, while the target is poisoned from Tentacle, the Carrion Crawler can begin to leech the target's life away. The target take 2d6 necrotic damage and the Carrion Crawler heals for half of the damage done.
#dnd #MonsterFixer