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Third up, Annabelle.
Ol' Annabelle has had the most consistently inconsistent costume design of all my characters, *but*, I feel like I've finally settled on something I like.
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Next, we've got Morgan.
Morgan's design has remained *fairly* consistent over the years, she's just been getting slowly squished over time.
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This was interesting to do, combo practice for drawing anthro characters, and helping solidify stuff for the beastfolk country in my setting.
So here's Volk, shrine maiden/warrior fox lady. *Definitely* not shifty, no sir.
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It's a style that definitely takes alot longer to draw, but it seems to be worth the extra time, at least.
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Had a try at replicating the artstyle from Dissidia Final Fantasy Opera Omnia, although the more characters I did, the more it shifted to a general cellshaded look.
Real happy with how these have all turned out, even if I did just end up drawing the three girls, yet again.
Did a picture to try and work out how to draw Zephyr's eyes a way I actually like, and then it became this.
Actually quite pleased with how this turned out.
Guilty Gear -Strive-'s character portraits inspired me to try and draw more detail that I normally would, I'm pleased with how these came out.
I'm still not great at doing lighting properly, but I'm getting better.
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It's interesting to see how my art has progressed over the years. It's clear my understanding of anatomy is a lot better than a few years back.
Morgan ain't a morning person, she got no energy to pick up her clothes.
Don't think I've ever drawn her without the top layer of clothing before, so that's a thing.
(I sympathize with the tiredness, it's been too hot to sleep lately)
Smol smart gurl and Beeg smart gurl.
Working on my general posing and expression work.
(my art style's all over the place again.)