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[#devtober / day 31]
And this is it! The final day.
As I said some time ago, I'm definitely not finishing this game in time.
So instead, I made a Port Mortem!
https://t.co/72ityMB1F9
And... I commissioned @viiolaceus some amazing artwork. Couldn't wait any longer to share it 💙
[#devtober / day 19]
Working on environment art, can't wait to start implementing shit so it feels more like a game :D
[#devtober / day 10]
33% done! Gee. That's not scary at all.
Today, I did some enemy design!
First, the two most basic enemies - a maggot, and a fly.
And then, a boss!
Let's go for... let's see, the classic Zelda worm-type?
Hm... Hold on, let's give him.. Yeah! A 2nd phase! 💪
Here's my modest #pixelart contribution to the most wholesome character of 2018!
In two color variation because, hey, why not?
Hey!
Some time ago, I did a whole bunch of enemy design for #StarChaserStory!
For example, these cute armordillos that Reize will have to fight during his adventures.
You can see more about the game over at @SacredStarTeam
... I realise I barely shown any of Elliana's animations.
Hi! This is Elliana, she's a Snake in a Mech, and a playable character for @RivalsOfAether . Here's her Ftilt move. She's an angry smooth. I love her.
#pixelart #animation
My buddy @Cannonbreed worked on the roughs! 💪
"Good Hunter... Would you ever think to love me?"
#pixelart #Bloodborne