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2B. Adding Process GIF. https://t.co/YtIy4GHscP
Roughly 8 hours over the weekend to do the actual sculpt in Zbrush.
Another 8 just messing with rendering and comp. Presentation matters!
At least 4 hours of second-guessing and planning O_O
By no means a 'speed' sculpt!
Tell me your favorite Champion and Little Legend combo and why! Make sure to leave your summoner's name and region too.
I've got 2000 RP giveaways for my top 10 favorite answers!
#LeagueOfLegends #TeamFightTactics #League10
Iron Inquisitor Kayle - Low Poly Process: Wings. The challenge was that these will be duplicated x4 when Kayle levels up, so the visual read has to be very obvious, and detail kept in check. The feathers also turn red via shaders, so a lot of considerations! #polycount #gamedev
Iron Inquisitor Kayle. Its an honor to be part of the Kayle & Morgana champion update team! High-res shots and breakdowns: https://t.co/C6R6yKwNOx #LeagueOfLegends #gameart
Dawning Koi Shaman! Finished this game-res character for the @ArtStationHQ Feudal Japan Challenge. High res images and more: https://t.co/JK0bga6jm5
#polycount #gameart #gamedev
For her weapon, I decided to go with a magical bag of winds inspired by Fujin, the Japanese god of wind. Here's how it will roughly be out when she uses it, and when she ties it to her waist to support the barrel's weight. Functional! (2/2)
Early sketches for my next handpainted project! I will be creating a Viera NPC from Final Fantasy XII for #Retrogasm2018. Will concept out some companions for her next: A Chocobo? A Moogle? or maybe.... a Male Viera!? Progress Thread: #polycount https://t.co/LCtrmgxJWY