Airforce pilot character model update! lowpoly, UV and bake is done, texturing is in progress.
Also made the standard airman behind the pilot gear so I can use as NPCs later lol :>
Polycount is about 10.3k tris total

2 5

Tifa Fanart
Did this on my free time
WIP and still thinking what rendering style I should go for the final result.

Base on WOTV Tifa

49 401

Footsoldier textures done... for now.
You can see more images on my polycount thread as well as general dev stuff from the project.
https://t.co/9u9z4qp9jg

4 33

a group of people standing in a field outside of a giant Wormhole, concept art by senior environment artist, polycount contest winner, environmental art, concept art, 2 d game art

0 0

Here it is! The Jumbo Josh and Opila model for remake of Garden of BanBan:3

I hope I did not make the polycount for these like in the og game🥲

71 349

Before and after reducing the polycount on the flat sides of the model, to make it a little better optimized

0 3

Yo! NP! HAppy birthday again!! I kinda just wanted to train a bit with different stuff, like model recreation from video (i kinda got close, her eyes are off in some poses, but overall she even got close to the original polycount!) and then it kinda got converted into bday thing

0 0

Stylized assets are timeless, cute and always lowpoly. Check out this armchair - it has a low polycount whilst still looking super sophisticated and stylish 🛋️

This asset was created by Igor, a pro 3D modeller. 🔗https://t.co/kxKGHNKQEx

2 0

Finally a Dragon Cobra Ready for Animation.
Lessons:
✔️ZRemesher in ZBrush
✔️Dynamesh
✔️Lower the vertices and polycount to be game optimized
✔️If character is for film you will need a super ultra powerful PC and GPU for maintaining high number of vertices
Work Hard!

0 2

I decided to move over to Blender and things have been moving along easily! I'm almost done with him. The hands and a few small pieces left! I really want to get the polycount down, sitting at 15k tris

1 1

Alright, blender status update! Managed to clean up the topology a little bit, but still not quite done with it. I'm thinking of lowering the polycount as well.

4 72

I decided to go ahead and make her mouth on the model instead of the texture and I like it! This pretty much concludes the main modelling process and i can move on

at 15k polycount that's still not /terrible/, so maybe she can be usable in vrchat after all

0 6

been a while with non-work projects, but currently experimenting to transfer my style to UE5 ✨ Wanting to archive smth that breaks my "flatshade eeeverything" approach and benefits from Lumen

11 97

Using lessons learnt in previous versions and thanks to Noteworthy (@/Noteworthypony) and barbie (@/barbiemcmann2) for the advice!

Learning more Blender and also tricks to keep polycount low ^^

v1.4 does look similar in quality + it's only 511 polygons!

1 2

Last week I finally posted something on Artstation, hope you like it! https://t.co/H1rjPYDQrc

21 199

Happy ! I do 3d environment art 😊
Currently working on ... will be looking for full-time soon https://t.co/OQnuOo3mYB

23 74

slowly cramming a bunch of stuff onto this

i need to do an ingame test soonish to see if

a) i cbf to weight all the ~bits
b) if I have gone too hard on the bits and need to reduce polycount

1 25

polycount jumpscare [scary] [real] [not real]

12 204

Figuring out some trees! The material was really fun to make, the polycount was kept low but I wouldn't consider it lowpoly (3.947 tris)

0 4