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Airforce pilot character model update! lowpoly, UV and bake is done, texturing is in progress.
Also made the standard airman behind the pilot gear so I can use as NPCs later lol :>
Polycount is about 10.3k tris total
#3dart #characterart #3DCG #characterart #gamedev
Tifa Fanart
Did this on my free time
WIP and still thinking what rendering style I should go for the final result.
Base on WOTV Tifa
#polycount #zbrush #Tifa #WOTVFFBE #FF7Remake #3danime
Footsoldier textures done... for now.
You can see more images on my polycount thread as well as general dev stuff from the project.
https://t.co/9u9z4qp9jg
#gameart #IndieDev #Gameart #Blender #B3D #Bpainter #Handpainted #polycount #Skeleton #DarkFantasy
a group of people standing in a field outside of a giant Wormhole, concept art by senior environment artist, polycount contest winner, environmental art, concept art, 2 d game art #AIart #stablediffusion
Here it is! The Jumbo Josh and Opila model for @UniqueGeese remake of Garden of BanBan:3
I hope I did not make the polycount for these like in the og game🥲
@tboy1123 Before and after reducing the polycount on the flat sides of the model, to make it a little better optimized
@DaRealArtie Yo! NP! HAppy birthday again!! I kinda just wanted to train a bit with different stuff, like model recreation from video (i kinda got close, her eyes are off in some poses, but overall she even got close to the original polycount!) and then it kinda got converted into bday thing
Finally a Dragon Cobra Ready for Animation.
Lessons:
✔️ZRemesher in ZBrush
✔️Dynamesh
✔️Lower the vertices and polycount to be game optimized
✔️If character is for film you will need a super ultra powerful PC and GPU for maintaining high number of vertices
Work Hard!
#indiedev
I decided to move over to Blender and things have been moving along easily! I'm almost done with him. The hands and a few small pieces left! I really want to get the polycount down, sitting at 15k tris
been a while with non-work projects, but currently experimenting to transfer my style to UE5 ✨ Wanting to archive smth that breaks my "flatshade eeeverything" approach and benefits from Lumen
#unreal #polycount #lumen #UE5 #techart
Using lessons learnt in previous versions and thanks to Noteworthy (@/Noteworthypony) and barbie (@/barbiemcmann2) for the advice!
Learning more Blender and also tricks to keep polycount low ^^
v1.4 does look similar in quality + it's only 511 polygons!
Last week I finally posted something on Artstation, hope you like it! https://t.co/H1rjPYDQrc #VALORANT #ValorantArt #polycount
Warcraft Fan Art: Wagix and Trold. #fanart #warcraft #wow #worldofwarcraft #hearthstone #gamedev #indiegamedev #characterdesign #polycount
Happy #PortfolioDay ! I do 3d environment art 😊
Currently working on @gunjamgame ... will be looking for full-time soon #gamedev #polycount #unreal #ue4 #ue5 #blender #stylized #scifi #fantasy https://t.co/OQnuOo3mYB
slowly cramming a bunch of stuff onto this
i need to do an ingame test soonish to see if
a) i cbf to weight all the ~bits
b) if I have gone too hard on the bits and need to reduce polycount
Figuring out some trees! The material was really fun to make, the polycount was kept low but I wouldn't consider it lowpoly (3.947 tris)
#Blender3d #blender #Tree #highpoly #Minimalist