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During this time I also worked on resolving the background characters, which I wanted to feel very distinct and matching with the Orzhov aesthetic.
[Also, as several people have noticed, the fellow on the left is a reference to Angel of Despair from the Orzhov's original debut!]
4. Over the next week I steadily built up detail in the background characters and model, getting super-helpful critique and paintovers from Paul (see the loose mockups here) to play around with lighting, pose, value, etc.
These really helped keep me pushing forward!
3. After selecting a thumbnail to go with that matched the brief (a very central and imposing/authoritative figure), I built up a slightly-more-refined rough.
[I wanted to learn some Blender as well, so I did a quick crash course and did some basic modelling for the city model!]
@GabeJamesGames I've got commissions opening up in the very near future, and love to paint all sorts of folks!
@MariusBota Hi there! I do fantasy illo work that varies from idyllic to creepy, and you can see a few samples below. Full TTRPG folio at https://t.co/AYbIdqsnVt for more!
Here's the full Druid art for @BaldursGate3's new 'Nature's Power' patch, which is live!
We wanted to show the Druid's spellcasting — channeling the natural elements, calm but a little intense. The details here were tons of fun to paint, and working with Larian was a pleasure!