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@InteressantKD all the characters extra frames look alright, if a little unnecessary but what on earth is that Slash Man sprite good lord
the palette's a little messy, and the pose isn't very readable, even as a "NES" conversion
oof
Here's the whole gang together, silhouetted sprites are the original official ones or my interpretation (Oil Man), none for 11 since they don't have official sprites
@ShinPepi With Proto Man, and other red colours like Mega Man Super Adapter and Scorch Wheel, a base highlight is put down and a white highlight is put down. The base is blurred at 20-30 strength whereas the white highlight is blurred at 15 strength
@ShinPepi The highlights on the boots and Proto Man's shield are brush strokes on a vector layer with the end points tapered and each point becomes less transparent the closer it gets to the center, then blurred at 20-30 strength.
Some more #MegaMan 7 artwork, this time of #ProtoMan. Probably my favourite of my Mega Man 7 art style works so far, the pose was based on Proto Man's artwork from Mega Man 9
#ロックマン #ブルース #DigitalArt
@TheSketchyMan It was in 2019. The director approached me as I was listed as the lead sprite artist on the original Time Tangent OST release in 2012.
This was all I made for the project before I left. The Bass pixelart was thrown together sloppily in order to give myself an out for the project
someday I will remember to finish this ((I started it in 2019 oops oops oops oops oops oops oops))
Likewise with the artworks they are based on, alternates of the Mega Man and Bass variants were made for Mega Man Shattered Diamond but went unused when the project lead switched hands