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Made some concept art for the 2 Mancubus variants before I start modeling - the Incubus (blood variant) and Ogre (venom variant). They don't attack like the mancubus, though, so it's not just a reskin like the Corpulent was.
Decided to add an alt-fire animation to the Manticore -
A poison-thrower attack.
Finished the Manticore weapon sprites and converted to the proper palette.
@RetroNuva10 Set up the camera in ZBrush. Took a screenshot of the model with the appropriate materials. Then just painted over it in Photoshop.
Finished the first new weapon for Hell-Forged Ep2 - the Skull of Blight. Basically a remake of the old DE Weapon. Poison weapon, spits homing missiles or sprays acid on the ground. Regenerates ammo up to the pick-up amount.
The new Shredder weapon is next in line.
Hell-Forged Episode 1 v1.110 is now officially released and development has ended. Episode 2 development going into full-production this weekend.
https://t.co/VjZDgCMBB9
Updated the Hellduke for Hell-Forged v1.10. Polished up the details a bit - added the alternate attack and melee animation; things that I had to leave out of the 1.00 MVP due to crunch-time.
Designing some new monsters for Hellforged E2. Thought I make add a few blood/red-themed monster bolster to the roster, starting with the "Hemodemon", a vampiric variant of the Cadodemon.
Alternate Doom Guy costume, lol (idea from @spintinner)
#Doom #FallGuysGame