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@BlankMauser The technic uses 4 Blendshapes (top, bottom, left, right) that are baked into textures. The shader and deform the vertices following the texture values and blend them based on the camera direction/facing.
I've just opened my sketchfab account, feel free to come by ! https://t.co/pC3ox5mFjF #b3d #gamedev
Thanks to tools by @itsgama and @RoboticMachine, Nejd got nice colors ! https://t.co/L8TbV9bonC
And part2 : create your web application is also translated in EN ! https://t.co/733hceLaOd #b3d #Blend4Web #webgl
https://t.co/z2y6ywl4ET Add interactions to the scene, Tutorials FR/EN are coming ! #b3d #blend4web #webgl #gamedev
Take an in depth look inside the Room and the textures used for it #blend4web #b3d https://t.co/3OFw93VKu0