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Kim from Disco Elysium WIP. One of the best games I have played last year! @studioZAUM
@SoMuchMonsters @LeeDevonald @marmosetco It served as a base for the entire texture actually, specially the cel-shaded parts! Here is the flat version:
@shibainuisback @unseven @LeeDevonald @marmosetco Hey! For the aura I just copied his upper body, sculpted the aura in zbrush and then inverted the normals. The glow is standard incandescence with bloom.
Took some screenshots:
@LeeDevonald @RemmersTim @marmosetco @j3ffdr Yeah, the viewer doesn't support custom shaders so I'm improvising. Won't be as good as the video but since most of the cel shaded effect is also in the texture I won't have many problems. This is the flat texture btw:
It's done! Thanks @LeeDevonald for the amazing celshader! Hopefully we'll get a new Darkstalkers soon 😬
Rendered in @marmosetco
#Retrogasm2019
Made some progress on his textures. It's looking good under a cel shaded effect! Trying to paint some of the shadows directly into the texture.
@w0lfguts In this case it was just Polypaint from Zbrush. He is almost all flat with some smooth shadows. Materials/Lights did the rest.
But normally I use Substance Painter + 3Dcoat for handpainted stuff.
Almost done with the high poly! Finished the cape and made some changes on his body