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Color tint added to the characters' sprites to simulate the cave ilumination. #QuestToAztlan #screenshotsaturday
We've added a black border to battle numbers to improve the visibility.
#QuestToAztlan #gamedev #indiedev #RPG
Winner and loser #animation for our game in #GGJ16 "Run-a-rune" #gamedev
Yeahhh you are the winner! #GGJ16 #malagajam #gamedev #indiedev
All enemies attack #animation. Nothing can stop them!
#gamedev #indiedev #screenshotsaturday
Nos vemos este fin de semana en @granadagaming. Llevaremos demo de Anima, versión Beta de #QuestToAztlan y más!
Using consumables in battle.
#screenshotsaturday #gamedev #indiedev #unity3d