//=time() ?>
I tried to make the softest real-time lighting possible, a sort of soft box rig made of lots of NGSS super soft-shadowed point lights. Its completely ridiculous but the results were pretty snazzy #madewithunity #unity3d
A few random lighting studies from the last few days #madewithunity #unity3d
under glass #madewithunity #unity3d
more shader play and trying to create procedural geometry "inside" a dynamic soft body with a bunch of vector math