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i wrote about the game i'm making, talk about the artistic direction it's been taking, and share a ton of art from it...
“Death Stranding Meets Net-Art” in a poetry world (devlog update): https://t.co/pQgUYMg8m7
i'm proud to be able to share this! thank you for your support ❤
i modeled a bunch of dead looking tree parts (could be roots, could be dead trees) that stick out of the mud areas... along with some test dead trees. so far so good?? it's looking good imo... https://t.co/MxGInMYtBj
this is how the original space looked (in 2d, from ~1999), so i think this version holds up :D
going to get the page animation into there now. so far i'm just happy that it's working in line with the original.
update: i finished building the scene (with the appropriate lighting and landscape) now running in Unreal! i like how it turned out...
you're not supposed to spend long here. you pick up a scrap of paper and then it takes you someplace else... https://t.co/SzSSl2aFDP
“RPG In A Box” is a cool tool! (an alternative game development curation)
https://t.co/8oJwzO8dFb
I wrote about RPG In A Box and a bunch of other alternative gamedev tools. Tired of Unity? Here are some recommendations... There's so much out there! You never get bored.
i'm kinda addicted rn to making textures & materials & things lol.
i'm excited about what i'm making. it's very different from what i usually make too.
i just published a new post about tools!
Generative art & tools (on the intersection of toys, tools, and games…)
https://t.co/RKOsY2lSpX
"Somewhere, balanced between the intent and the outcome, you manage chaos in a meaningful way with plenty of room for interpretation."
🎉 Electric Zine Maker update is live! 🎉
A brand new UI, nightmode, friendly for small displays, and... new templates!
Tetraflexagons,
tiny books,
and more!!
download on itch👉 https://t.co/yOVfooYtCv
gamejolt👉 https://t.co/KeAC6k3Cjg
read the devlog👉 https://t.co/ACl0qka9cl