//=time() ?>
First pass on the blockout done! Still dialing in the scale and layout of the overhead structure.
And for my next trick... 🪄✨
I'm taking on one of the most ambitious personal projects I've ever attempted, using some great concept art by Jake Zetter.
I'll be doing this with the help of @Annunziata3D thru @ment_coalition! Looking forward to pushing my art in a new direction
Next is Ryan Donias' take on the stylized prop concept! Personally I think he nailed the presentation! Full project here: https://t.co/FbMgKahVo2
I'm nominating my own self, top 4 most influential games of my life:
-Ratchet and Clank 2 (first console game ever, shaped how I view level structure)
-Dishonored (favorite series)
-Warframe (1100 hrs logged)
-Minecraft (I made custom maps, early attempts at environment design)
Over the last few days, I've been experimenting trying to make a Dishonored-style wood material in Substance Designer. It's been a fun challenge and I'm feeling pretty good about the most recent result.
Still plugging away at that #Steampunk environment... Working on a modular airship system this week! Next week is polish and interaction, and after that, showcase at @Imagine_RIT! #3d #gameart
Ahh, love that new project smell... Working on a new stylized piece based on concept art by @NikRHenderson! Spent today photobashing his thumbnails to make a new design, then cleaned it up and made a perspective sketch I can work from! #3d #conceptart #gameart #newproject
I feel my past few dragon designs have been too silly. So I made something much, much more serious. #HTTYD
So I've been experimenting with a 'cubism' style in Illustrator recently. Just finished this design, pretty proud. :3