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Concept art by Brandon Wu and Marco Furtado for Canvas (upcoming), dir. Frank E. Abney III, Chainwheel Productions
Due to release in 2020, this independent short film by @iFrankAbney follows a painter trying to regain his inspiration in the face of loss
Style development art by David Colman and Overton Loyd for Class of 3000 (2006–2008), created by André 3000 and Thomas W. Lynch, Cartoon Network Studios
Early character design explorations by Devin Crane for the protagonist of Home (2015), dir. Tim Johnson, DreamWorks Animation
Background paintings by Julien De Man for The Illusionist (2010), dir. Sylvain Chomet, Django Films
Early character design explorations by Joe Pitt for Gravity Falls (2012–2016), created by Alex Hirsch, Disney Television Animation
Rare character designs by Jiří Trnka for The Hobbit (1966), dir. Gene Deitch
Trnka's version of The Hobbit was sadly never finished, due to budget problems and Trnka's death, but Deitch continued with Czech illustrator Adolf Born to release a smaller-scale adaptation in 1966
Visual development by Reza Riahi for The Breadwinner (2017), dir. Nora Twomey, Cartoon Saloon
Visual development by Matthias Lechner for Zootopia (2016), dir. Byron Howard and Rich Moore
Finished animation cels from The Last Unicorn (1982), dir. Arthur Rankin Jr. and Jules Bass
As with many of their films, Rankin-Bass outsourced animation of The Last Unicorn to Topcraft, a Japanese studio behind projects like Maya the Bee and Nausicaä of the Valley of the Wind
Visual development by Jim Martin for Atlantis: The Lost Empire (2001), dir. Gary Trousdale and Kirk Wise