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Big merchant ships from #Planetbase, these ones work exactly in the same way than the small ones, but they need bigger landing facilities and can carry a much bigger load
#OldWorks #LowPoly #GameArt #GameDev #indiedev #IndieGame #IndieGameDev #3D #Zbrush #Realtime #madewithunity
The highpoly models of the final boss from #FullBlast
#OldWorks #LowPoly #GameArt #GameDev #indiedev #IndieGame #IndieGameDev #3D #Zbrush #Realtime #madewithunity #ScreenshotSaturday
The fish resource for #DawnOfMan, I really enjoyed the work on this model, it is a humble asset, but still one of my favorite models for this project
#OldWorks #LowPoly #GameArt #GameDev #indiedev #IndieGame #IndieGameDev #3D #Zbrush #Realtime #madewithunity #ScreenshotSaturday
The wires and textures of the knight
#OldWorks #GameArt #GameDev #indiedev #IndieGame #IndieGameDev #3D #LowPoly #Zbrush
And the wires of the ingame models of these two bosses for Guardians of Valor game which I've tweeted these days. The polygon budget for these ones was a bit higher than for the other characters
#OldWorks #GameArt #GameDev #indiedev #IndieGame #IndieGameDev #3D #LowPoly #Zbrush
A cartoon soldier I made for a cancelled personal project
#OldWorks #GameArt #GameDev #indiedev #IndieGame #IndieGameDev #3D #LowPoly
Hi, #PortfolioDay
I'm a seasoned game artist with 20+ titles under my belt, you can check out the art I made for some of them on https://t.co/Y2cNosSpUr
Some early concepts I made to start to define the aesthetic of the buildings from #DawnOfMan
#gameart #IndieDev #IndieGame #conceptart
Sculpting finished!
#screenshotsaturday #gameart #indiedev #indiegame #Blender #Zbrush #Modelling #Sculpting