Jeff Parrottさんのプロフィール画像

Jeff Parrottさんのイラストまとめ


(he/him) Associate Art Director on World of Warcraft at Blizzard Entertainment. Opinions are my own. Talks about #gameart
linkedin.com/in/artofjeffp

フォロー数:251 フォロワー数:20052

You don’t need a lot of polygons to push silhouette well. Efficient character by Tommy Tallian.

https://t.co/8Q0oD2ZCzJ

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Great cloud painting by yiru wang. Color palette is well thought out and executed on. Inspiration for skies.

https://t.co/qEOMNUAgz2

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Tree painting process by Ruslan Kim is a nice example of how to build up textures or Again focusing on working large to medium to small details.

https://t.co/iqTajMvIxP

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This drawing reference real-time tool by William Nguyen is great for setting up a lighting scheme for working on or concept art.

https://t.co/tnt7CWGorO

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Material studies like these by miji lee are a good, efficient way to improve at texture painting and material rendering. These can be spheres or cubes, but don’t always have to be. Have fun with them!

https://t.co/Gbw1HcmNDI

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This metal painting process by should be helpful for and texturing.

https://t.co/o3gc9rbpoX

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This shoulder pauldron painting process by is good insight for texture painting process along with illustration.

https://t.co/qVVHsMPoxj

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This quick rock painting process by applies for texturing as well as painting.

https://t.co/WGkZeSblbC

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If you are starting out with try doing material studies like these ones by . You can have fun with the shapes other than spheres for more challenging practice.

https://t.co/Gbw1HcEp2i

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This Goblin bossroom entrance by JongMin Lim is a good example of what to create for a portfolio piece if you are interested in creating stylized

https://t.co/6s1Io2iLgZ

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