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You don’t need a lot of polygons to push silhouette well. Efficient #handpainted #3dart #gameart character by Tommy Tallian.
https://t.co/8Q0oD2ZCzJ
Great cloud painting by yiru wang. Color palette is well thought out and executed on. Inspiration for #gameart skies.
https://t.co/qEOMNUAgz2
Tree painting process by Ruslan Kim is a nice example of how to build up #gameart #handpainted textures or #conceptart. Again focusing on working large to medium to small details.
https://t.co/iqTajMvIxP
This drawing reference real-time tool by William Nguyen is great for setting up a lighting scheme for working on #gameart #handpainted #texturing or concept art.
https://t.co/tnt7CWGorO
Material studies like these by miji lee are a good, efficient way to improve at #handpainted #gameart texture painting and material rendering. These can be spheres or cubes, but don’t always have to be. Have fun with them!
https://t.co/Gbw1HcmNDI
This metal painting process by @p2nki should be helpful for #conceptart and #gameart #handpainted texturing.
https://t.co/o3gc9rbpoX
This shoulder pauldron painting process by @p2nki is good insight for #handpainted #gameart texture painting process along with illustration.
https://t.co/qVVHsMPoxj
This quick rock painting process by @shhiiino applies for #handpainted #gameart texturing as well as #conceptart painting.
https://t.co/WGkZeSblbC
If you are starting out with #handpainted #gameart try doing material studies like these ones by @miji0328. You can have fun with the shapes other than spheres for more challenging practice.
https://t.co/Gbw1HcEp2i
This Goblin bossroom entrance by JongMin Lim is a good example of what to create for a portfolio piece if you are interested in creating stylized #handpainted #gameart
https://t.co/6s1Io2iLgZ