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Updated the #devlog for my game, Ao!
💜 Painterly shader 💛
https://t.co/RjaieyNxRo
#gamedev #indiegamedev
Needs some more work still, but here's how a map marking corners can help reduce too much mess around edges of objects.
Updated the #devlog for my game, Ao!
💜 Appa 💛
https://t.co/jaPy65kq4p
#gamedev #indiegamedev
Made a silly "promo" / "cover" picture for my #LDJAM game by playing around with a render from Blender (so not the in game graphics) in the meantime, while I wait to get access to proper internet to upload my executable. 👀
@The_Rabbit42 Darn it, I abandoned my only good game in favour of my current project!
My restless mind needs distractions, so I'm blocking out another system: time "bubbles" (currently boxes or cylinders) wherein the time loop is contained (or exempt, in case of negative bubbles); only there is the past accessible; new bubbles are unlocked throughout the the game.