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Updated the #devlog for my game, Ao!
💜 Painterly shader 💛
https://t.co/RjaieyNxRo
#gamedev #indiegamedev
Needs some more work still, but here's how a map marking corners can help reduce too much mess around edges of objects.
Updated the #devlog for my game, Ao!
💜 Appa 💛
https://t.co/jaPy65kq4p
#gamedev #indiegamedev
Made a silly "promo" / "cover" picture for my #LDJAM game by playing around with a render from Blender (so not the in game graphics) in the meantime, while I wait to get access to proper internet to upload my executable. 👀
@The_Rabbit42 Darn it, I abandoned my only good game in favour of my current project!
My restless mind needs distractions, so I'm blocking out another system: time "bubbles" (currently boxes or cylinders) wherein the time loop is contained (or exempt, in case of negative bubbles); only there is the past accessible; new bubbles are unlocked throughout the the game.
Adding some volume back to the hair sticking out below since it almost disappeared from some angles when it was only made up of planes, but I'm keeping the planes in the bangs! #gamedev