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Played around some more with the clouds and got them integrated with the painterly effect!
@UltimaN3rd Yeah, a bit! I'm stylising based on the city emblem colours, kinda like this photo. Needs to be more orangey.
Updated the #devlog for my game, Ao!
💜 Painterly shader 💛
https://t.co/RjaieyNxRo
#gamedev #indiegamedev
A little bit of edge detection brings us one step closer to actual watercolour look… Need some texture now.
I think the basic shader for the background is probably fairly solid now… Now I need some good texture work to make it actually look like watercolour and not some thicker kind of paint. #gamedev
Needs some more work still, but here's how a map marking corners can help reduce too much mess around edges of objects.