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Over on my blog I wrote some thoughts about high camera angles in adventure game scenery! https://t.co/BZrxjAI32X
Here's 4 other examples where I arranged 3 red elements in a triangular placement in order to balance them out. I'm fond of this technique.
I talk about the rule of thirds a lot, and I like using them to help me plan compositions. Here's some examples of thirds in my work!
Painted some scenes from an imaginary game this weekend to have a break from painting scenes from actual games.
Last year I started using the rule of thirds more regularly to help lay out my compositions. Here's some examples:
I saved a few stages of me painting this wide scrolling scene in Shardlight, you can watch my process a bit:
Here's one of the scenes I enjoyed doing most for the game, with a nice little animation:
Some scenes I painted last year that were for fun rather than for games.
I'm slowly working my way through the spectrum with each @WadjetEyeGames I paint environments for.
Working on the map screen for Shardlight. Colour scheme inspired a bit by the Wasteland cover art, which I love.