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@JonasKyratzes I can't contribute to this at all, but I saw a chance to mention Nikolaos Gyzis, and so:
I love how he captured moments in time, aspects of a figure. His paintings often don't feel like posed portraits to me, they feel more natural. I love that.
Albion is going well, this man has green hands and a skull belt buckle and somehow ended up being a villain.
Imagine if I changed my gaming habits to only playing DOS games that share titles with newer games, to confuse people who ask what I'm playing.
"Ben," you say, "That won't be a very big change in your gaming habits."
Yes, my friends. I know.
I'm tweeting this anyway.
I have a personal category for a particular set of old games whose concepts I love, worlds I adore and whose visions I admire, but also I accept that I cannot get my head around them and will never fully understand them.
They're like beautiful, unobtainable white whales for me.
Few things are more amusingly grotesque to me than the uncannily symmetrical portraits in some 90s games. :')
As Howard points out, worms were a big thing in the 90s. :D https://t.co/VSWJeFz4bL
Brom is great and I love his stuff to bits, but also he's painted the only warrior that can get past Big Cap's shield.