Mario 🔶 Nesrocksさんのプロフィール画像

Mario 🔶 Nesrocksさんのイラストまとめ


🟦🟩 Pixel Coder, Bit Artist 🟨⬜️

Currently working on Former Dawn by @SomethinNerdy

Get the NES Pixel Art tool: nesrocks.itch.io/naw
patreon.com/bitinkstudios

フォロー数:1464 フォロワー数:5521

Aaaanyways, this was a lot of work. Still no raster tricks, just background tiles + sprite overlay. Had to push tiles and sprites around to the limit.

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Remember when Takashi Tezuka said something about experimenting with an "overhead" perspective in SMB3? I think this is what he was talking about, a view as seen on Alex Kidd The Lost Stars. I feel like Mario's pose as he looks up on the title screen retains a bit of that idea.

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Editing some colors in the Hook game just for funs. Originals on the left. I hadn't finished this game in almost 30 years. The game is not too bad but it could use a few improvements.

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Static screen (already in-game). Need to add a few sprites on marge to add some color. It's possible to add text below. "MAGGIE!!!". This scene uses a full 256 tiles CHR and 3 palettes. No raster tricks unless if using text.

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Attributes were clashing due to proximity. Better this way:

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Got it to work, just need to make it practical to use in the code.

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Got to merge the two now... Writing the CHR switch at NMI is setting the HUD CHR correctly, but setting the CHR switch at the end of the HUD is not setting the BG CHR back in. Dunno why yet.

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Ahh from the artwork, yeah maybe. Here's the in-game character

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Can't easily add the police car. Maybe by switching the fixed 2K bank just before reaching it and using unused tiles on it to draw the car. Kinda too complicated right now, maybe later. The tree can be made of sprites, I think

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