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Oh why the hell not. It's #PortfolioDay and here is a glimpse into the abomination that is my portfolio. I love to design things, model them, machinate those things to work with your fingers and then talk about it incessantly.
Remembering this old thing and wondering why I shouldn't be doing more thalassophobic paintings.
Just a couple of cosmic eldritch demi-gods waiting for their Uber at one end of the universe after a 3 aeon long bender weekend (no, they don't have a pandemic going on in Y'shmhal) 🌌🦐🦀
#gamedev #conceptart #drawing #painting #creature #creaturedesign
Sketch to Final: #gamedev edition (or How I loved being the only artist on the project).
Concept > Sculpt > Game Asset > Animation
It doesn't take long to get overwhelmed by enemies in Ballast. #screenshotsaturday #gamedev #godot #ballast
#devtober Day 15: As far as the mood goes, I'm pleased with the way this looks. Murky and gloomy. I want the underwater gargoyles (gillgoyles?) to wait in ambush like so. The player must take it slow and be very vigilant.
#gamedev #conceptart
Yesterday I gathered some references for the enemy and started off with basic silhouettes to get some shapes onto paper. What I'm after is something that has aspects of a humanoid structure, mixed with marine biology and a dash of robotics.
#devtober #gamedev #conceptart #design