Yuumayay( )さん著のGodotEngine書籍の表紙イラストを描かせて頂きました。
5/26の技術書典16にて頒布予定のようです。
当日私はCOMITAに居ますが、もし技術書典に行く方はぜひよろしくお願いします。
プログ社 [さ17]
https://t.co/QYegRHkUgD

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i've got a sketch page here too but instead of working on it i'm helping izu with godot and that feels like a good use of my time too

but here's this

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この人の名前と同じように呼べば良い。
Godot = ゴドー

0 1

it's hard to see, but i drew her portrait for this video, in addition to the voiceover and putting everything together in godot. thank you palm for letting me help with your funny idea, im so happy with how it came out!!! https://t.co/7VT7whXAnp

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After we've finally published something playable, the big question remains - which art style are we going to choose for the full game?

Well - why not both? 🤔🤯

https://t.co/3yzZN6tuQ5

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I found that most top down rogue-lite shooters I play have the player character facing slightly to the side. Should I do this for mine too?

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I've said it a few times but i wanna work on a fighting game one day. So for a while i've been thinking on making a prototype game so that i can have an idea on how to make one. At least, until i get a new PC to properly run Godot now.

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新クラフト、リサーチセンター、全て更新しました😉👍
いやー本当にクラフトが沢山増えましたね😊
Godot移行して広いフィールドで、自由に街が展開が出来るのが待ち遠しいです😆
広がったら、魔法だらけのマジック区画と、緑豊かなグリーン区画を立てたい
ブログのリンクはプロフィールからどうぞ!

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👀 its 2D that simulates 3D. kinda like Live2D but using Godot instead. However, you're correct about the pixel shader! i don't like subpixels so I locked all the pixels to the pixel grid. This is how it looks like without pixel snapping.

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Nothing really crazy and not too different from Live2D. I used a couple of mesh deformations using Godot's Skeleton2D system to make the head move. The arms are just Line2Ds that have some tool scripts to direct them. Then the pixel shader is applied to everything.

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