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My Rock Gnome Artificer. Making a character concept. He isn't serious, just really sleepy and hungover probably. Never should have infused that Jug with alcohol
Unfinished illustration, I doubt i'll get back to this, my mind just completely dropped interest in working on this weeks ago, so thought I share it as it is.
Cloth studies. Wanted to sculpt the cloth in a illustrated way, and looking at tutorials. Still very rough, but this character sculpture project made me learn the importance of Subtools.
these are the 7 assets I sculpted and textured in Zbrush to build the mood of ruin and natural decay. Big mistake I made is not know how normal maps work and not decimating the meshes enough. these are 20-40k ish assets. Originally modeled as low poly in blender.
This all started with me trying to learn how to make grass in Blender, which then transformed into a massive undertaking of learning particle instancing, scene management and texturing. So there was a massive reward in the learning component of this proj. Here are grass process: