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Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.
New zbrush sculpt for my class based on this concept I found drawn by Kiana Mcmillian: https://t.co/TaMiMSmbSN
I tried to stay close to the original pose, it's really tough to do that when you work through different angles >.<
Alright, here is the first batch of images for my models, I posed them one more time and got a brighter render in the game engine. As you guys can see in my last picture their polycount is quite heavy but it doesn't surpass hatkid's if you compare them.
Another old doodle, this time based in #BioshockInfinite because I can't get over these guys. If I could get more scenes with the Lutece I would be very happy for sure. This is just a joke based on constant and variables, those who know me know I would pick pomeranians though
There are rumors of a new #Bioshock game in the works... I'm not sure how to feel about that but I guess it merits me posting some doodles I made based on the franchise since I finished the main games not long ago.
This is the moment where I should be posting updates of my level but it looks like I'll have to take a detour. My time is split between a FLUDD mod collab, a costume commission and a comic that's due this Sunday. Let the multitasking begin!!! >:0
So today a game with a pretty iconic hat got released hm... Why not celebrate with the Cappy Cap mod? It contains a lil model I made >.>
Hi #VisibleWomen I'm Camille, a Panamanian/US CG artist available for freelance work. I also do lots of animations which are in my website.