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@Monquit3st @Pikointeractive aww thank you Phrodlogg <3
Hi Piko, what did you have in mind? my DMs are open
@Monquit3st Thank you Phrodlogg <3 I have a fantastic coder ( @Enargy ) who's always shielding me from Pico8 constraints by using programmer black magic. So this pico8 demake isn't out of the question
A #pixelart poster I did ages ago for @ADAMATOMIC 's lecture at @NYUGameCenter
@DJ_Link omg you read our little pixel story! Mine and @calebandrew <3
My album cover for Tobokegao's album Collab Works https://t.co/lV4KcNyDtl
#chiptune #pixelart
@desmond_kof thank you <3 I left you a detailed reply on https://t.co/LQXSzztJUH as well. Here's some preliminary concepts from my hard drive
@pixelkitties @jongraywb @TheIllustriousQ @TrishForstner @TonyFleecs @AndyPriceArt @thomzahler this is basically it: I design the game table on top of a flat checkerboard texture.
I then turn it into a rendering in perspective in a 3D modelling software and model the rest of the playfield, on top of it.
I then convert flat coordinates into perspective coordinates
@Lambdanaut I don't mind at all! Yes, they were modeled and rendered in 3D, exported as animation frames with transparency alpha.
The "ghosts" are one sprite, being positioned and resized. There are no libraries in Construct 2, but it's simpler than you think,