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Gravitational particles simulator using Blender 3.5 geometry nodes simulation build. Being able to cache the result made animation much easier!
Experiment with the geometry node feedback trick (inspired by @bradyajohnston)
To meet the prompt... I use a "polar" coordinate to control the "mysterious" vector flow 🤣
Ingredients:
3 geometry nodes + 4 node groups
5+ shader nodes
1 volumetric cube
Days 7-8: Futuristic Garden 🌳
#nodevember #Nodevember2022
#B3D #GeometryNodes
One laser node group is responsible for one reflection/refraction trace, the amount of bounce is controlled by how many nodes are chained together. The transmission and IOR property are stored in the OP attribute by another geo-node, which then is sampled by ray cast.
Ray cast node + reflect/refract function in vector math node = LASER 💚
#b3d #GeometryNodes