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Do you enjoy trees? Well, Spaniard Emilio Sánchez-Perrier (1855-1907) brings a new dimension to the old adage "paint every fucking leaf". His foliage skills are pretty much unparalelled and I just became aware of his work. Outrageous.
CAPTURE A MOMENT.
A big part of an artist's job in film/games is to understand a story. With humans. Who share moments. And then pour that understanding of context and emotion into a single moment. Look at @chenalii's work and tell me what AI will catch up to this and when.
TASTEFUL STYLIZATION.
Elegance in the choices you *don't* make. The AI will almost always resort to raw power - it's a visual monomaniac. But it lacks subtlety and restraint, something on display in these delicate, classy Dragon Age illustrations by Bioware's Doe.
Watabou @watawatabou has published a new procedural overland map generator, and it's gorgeous: https://t.co/KHRAPCdpAr #rpg #maps
Saturday Evening Post story illustration, 1913 by Harvey T. Dunn
@shoomlah @FromHappyRock I love this answer. So true! Very difficult to pull off. Found some good examples in my ref folder by @nbekkaliev, Cedric Peyravernay, Valentin Demchenko and @NickDCarver.
The grotesque oils of Paolo Girardi. The twisted offspring of Hieronymus Bosch and 80s death metal rot. Layer upon layer of masterfully executed horror. https://t.co/O8PSsHZa84