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Some screenies of current progress...
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Some quickly placed draft background elements. This is not a final layout at all and the lighting has had very little time spent on it yet but it helps give an impression of where the scene is going visually....
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In the latest version, the rear main wings also now contain an array of small adjustable 'feathers' that will make micro adjustments during flight for extra fine control....
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Decided to try some proportion adjustments to the dropship. The tail extends longer and wings are brought forward (original placements are shown on grey BG image).
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Still missing a lot so it looks a bit skeletal! Starting to add elements that allow diverging from the grid floor plan. In a later pass, whole sections will be anchored then rotated off grid.
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Looking back even further to the very first flight prototype for the dropship. The first clip containing only the simple proxy mesh...
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The players hanger bay, better lit - no materials yet. This whole area will also contain science/research/engineering/medical bays.
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More work today on level elements of an underground city....
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Now creating some additional components for the POD, such as phased arrays...
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Testing out a dual turret combination...
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