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I’m away this weekend so I can’t capture a good in-game video to share, so here’s the line art animation for when Nemo collects a new toy. #2Danimation #gameart #indiegamedev
That feel when you’re falling out of a dream. Here’s an early look at Nemo’s wake-up animation when you’ve taken too much damage. #WIP #indiedev #gamedevelopment #procreate #2danimation
Here's just the animation so you can see the details. The time lapse of this is kinda fun, so I'm gonna see if I can edit it down and post a video of it.
Just wanted to give a shout out to all the new followers. We're up to 100 followers now and aiming for 500 next. So thank you so much! And here's a little peek at some promo art to hint at some other things that are in the pipeline.
And here's the inspiration for how Little Nemo should carry items:
Some of the finer details in Little Nemo's bedroom get lost in the video compression, so here are zoomed in stills:
#indiedev #gamedev #procreate
From here it gets very particular for our art pipeline, but I output two animations, this first one is the main texture. The RGB components will later be used by a shader to define blocks of colors. I can use RGBCMYK.
And to end the Rock Lobster's trilogy saga, a tale of revenge:
I've added in his attack so he tries to attack me, but didn't give him a hitbox yet so he can't actually hurt me. Also pretty mean.