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Here's just the animation so you can see the details. The time lapse of this is kinda fun, so I'm gonna see if I can edit it down and post a video of it.
Just wanted to give a shout out to all the new followers. We're up to 100 followers now and aiming for 500 next. So thank you so much! And here's a little peek at some promo art to hint at some other things that are in the pipeline.
And here's the inspiration for how Little Nemo should carry items:
Some of the finer details in Little Nemo's bedroom get lost in the video compression, so here are zoomed in stills:
#indiedev #gamedev #procreate
From here it gets very particular for our art pipeline, but I output two animations, this first one is the main texture. The RGB components will later be used by a shader to define blocks of colors. I can use RGBCMYK.
And to end the Rock Lobster's trilogy saga, a tale of revenge:
I've added in his attack so he tries to attack me, but didn't give him a hitbox yet so he can't actually hurt me. Also pretty mean.
This is the first time I’ve done a fully rendered animation. I’m gonna try to wrap up all this creature’s animations and see how this style looks in-game.
Here’s a follow-up on how the legs turned after very carefully plotting out their movement. It’s possible this level of detail won’t ultimately do much to “sell” the animation, but I’m happy with how it looks vs the very rough movement in my initial sketch.