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This is the first time I’ve done a fully rendered animation. I’m gonna try to wrap up all this creature’s animations and see how this style looks in-game.
Here’s a follow-up on how the legs turned after very carefully plotting out their movement. It’s possible this level of detail won’t ultimately do much to “sell” the animation, but I’m happy with how it looks vs the very rough movement in my initial sketch.
Precisely planning each frame of foot placement for this WIP walk animation for no good reason other than @Procreate making it fun and easy.
Day Two with the @Procreate 5 Beta. I only had about an hour for this today but didn’t encounter any new bugs and roughed in an 8 frame walk cycle for my rock lobster.
I need an outlet for ranting about the quirks and pitfalls of Unity's serialization system. Is there a support group where I can rant about what I have to go through to serialize nested arrays?
To make up for this tweet's negativity, here's a cute creature I'm working on: