//=time() ?>
Precisely planning each frame of foot placement for this WIP walk animation for no good reason other than @Procreate making it fun and easy.
Day Two with the @Procreate 5 Beta. I only had about an hour for this today but didn’t encounter any new bugs and roughed in an 8 frame walk cycle for my rock lobster.
I need an outlet for ranting about the quirks and pitfalls of Unity's serialization system. Is there a support group where I can rant about what I have to go through to serialize nested arrays?
To make up for this tweet's negativity, here's a cute creature I'm working on: