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Here’s a follow-up on how the legs turned after very carefully plotting out their movement. It’s possible this level of detail won’t ultimately do much to “sell” the animation, but I’m happy with how it looks vs the very rough movement in my initial sketch.
Precisely planning each frame of foot placement for this WIP walk animation for no good reason other than @Procreate making it fun and easy.
Day Two with the @Procreate 5 Beta. I only had about an hour for this today but didn’t encounter any new bugs and roughed in an 8 frame walk cycle for my rock lobster.
I got into the @Procreate 5 beta and I’m digging into Animation Assist this morning, which is looking _really_ good. I’m only a few minutes in with it and already can tell this is gonna replace a lot (maybe even most) of my PS use cases for animation.
I've been working on a UI animation that'll be used to indicate "press to continue" and can be put on its side to double as a DQXI style menu selection indicator. Spin at the end is for input feedback.
I need an outlet for ranting about the quirks and pitfalls of Unity's serialization system. Is there a support group where I can rant about what I have to go through to serialize nested arrays?
To make up for this tweet's negativity, here's a cute creature I'm working on: