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Something I'd highly recommend if you want to bring your NPCs to life in your games is facial tics and minor behaviors. Its not something you have to act out yourself, either - just describe the demon as its lip curls, a slow blink, its tongue flickering out, the clacking maw.

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So I got my copy of Vaesen in last week, and its so beautiful.

It has this whole vintage, journal feel to it as it presents the Mythic North, like when you at darker versions of fairy tales. It has this sinister, looming aura to it.

I really, really can't wait to run it.

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I really recommend looking at art for inspiration for places in your world. The places people see and imagine that you normally wouldn’t can expand your world in a real and beautiful way.

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Trying to write for an hour straight and I wrote down the same plot hook, word for word, twice, after forgetting it the first time. Anyone else have this happen?

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Three regions, zoomed in.

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Do you know the work that does? Its primarily centered around classes and subclasses and his latest release is no different. Like I mentioned before, I'm a huge fan of Tome of Battle, and I'm now a fan of Stratos' newest piece. Check it out!

https://t.co/Ph9MpwoSYm

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With still continuing, I urge you to look at The Uncaged series. They're a wonderful series of anthologies headed by Ashley Warren, wherein each adventure re-examines different female mythological monsters in a new light.

https://t.co/5B9kkQlnMB

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Final Fantasty Tactics' map was the first game that made me feel like I was in an actual world with its map. It had an old world feel to it, and I love replaying the game just to see it. It gives me a sense of how travel can feel when I run my games.

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Maps you see in fantasy are made by someone in-game or out-of-game, whether its handwaived off as the creators telling you "here's the world, this way is North" or by someone in-world who goes around drawing the often but sometimes not meticulous details of scale.

Meet Cornifer.

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