Electric Gryphonさんのプロフィール画像

Electric Gryphonさんのイラストまとめ



フォロー数:70 フォロワー数:987

Right at 970 compressed bytes with this landscape generator.

I am pretty happy that I was able to get trademark dithering and bicubic noise in under the size limit.

Clouds and color scheme still need work though.

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It turns out that picking the best fit palette subset from a larger fixed palette is much harder than I expected.
(Hand optimized palette top right, automatic palette left)

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Here's a try at the Mechanical Age using 's picad. https://t.co/lZw7wG3lMV

The data for this takes up 1536 bytes, so I could fit roughly 14 images in cart data (~22kb).
Myst has around 2500 images... just off by a few orders of magnitude.

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Injecting level data into the sprite sheet knocked compressed data nicely below the limit. (I was using strings before.)

Maybe I can squeeze just enough extra tokens to make this a game!

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Well, I tried some more aggressive acceleration structures: pre-building tables for the distance function and normals at every pixel.

I got about a 3x speedup.
But the overall quality of the light rending is much lower.

Lesson? Sub pixels are important.

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Glass marbles next to an open window?

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This compression level on the left is fine, right?

I just about got Huffman coding working with wavelet compression. Following this page from https://t.co/RssfSP1MHT

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Obligatory Lenna
and Myst

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