//=time() ?>
Looking on the bright side: shadows are hitting objects. But... they seem to fall on the bright side.
I'm making progress on putting shadow maps into my runtime, #ray-traced #isometric, #pico8 block engine.
Building the blocks that build buildings.
#pico8 #raytracing #isometric
Well... I thought I had refraction working... #pico8 #raymaching
Dusting off some #Raymarching code for #pico8. Added material colors, specular highlights, soft shadows, and ambient occlusion.
Painted with Hypercolor Paint for the #pico8 virtual microcomputer system.
(hyper-flicker images simulated)