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you can also use "sky light only" + "diffuse material" + "0 diffuse bounce" to have a flat shading of the model (by @ultek85) #magicacsg
#MagicaVoxel: a live demo for the GPU-based brushes operating on a 256^3 volume
#Aerialod 0.0.1 : polygonal and bilinear surface rendering modes, tiff/jpeg image import and export, ply mesh export https://t.co/dm5li0yTgk