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you can also use "sky light only" + "diffuse material" + "0 diffuse bounce" to have a flat shading of the model (by @ultek85) #magicacsg
#Aerialod 0.0.1 : polygonal and bilinear surface rendering modes, tiff/jpeg image import and export, ply mesh export https://t.co/dm5li0yTgk
#MagicaVoxel 0.99.4: cloud material, translucent shadow, MIS-GGX reflection https://t.co/fjy7foJGAL
#magicavoxel : @kchplr's voxel shader + mc voxel shape + metallic material+ atmospheric scattering